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本帖最后由 浅夜 于 2011-10-12 16:36 编辑
求解:
先把 packet-size=0-511 的TCP、UDP都跳转到Game_list连进行过滤:- add chain=prerouting action=jump jump-target=Game_list \
- protocol=tcp packet-size=0-511 disabled=no comment=Game
- add chain=prerouting action=jump jump-target=Game_list \
- protocol=udp packet-size=0-511 disabled=no
复制代码 然后是 Game_list 链:- add chain=Game_list action=mark-connection new-connection-mark=Game-Conn \
- protocol=tcp dst-port=2347,8291,443,3389,4899 disabled=no comment=Romote
- add chain=Game_list action=mark-connection new-connection-mark=Game-Conn \
- protocol=tcp dst-port=8000-8008 disabled=no comment="QQ"
- add chain=Game_list action=mark-connection new-connection-mark=Game-Conn \
- protocol=udp dst-port=7000-8008 disabled=no
- ......................................
复制代码 统计mark-packet这个时候问题出来了:
这样统计的:- add chain=postrouting action=mark-packet new-packet-mark=Game-Up passthrough=no \
- connection-mark=Game-Conn src-address-list=Client disabled=no
- add chain=prerouting action=mark-packet new-packet-mark=Game-Down \
- passthrough=no connection-mark=Game-Conn disabled=no src-address-type=!local
复制代码 和- add chain=postrouting action=mark-packet new-packet-mark=Game-Up passthrough=no \
- connection-mark=Game-Conn src-address-list=Client disabled=no packet-size=0-511
- add chain=prerouting action=mark-packet new-packet-mark=Game-Down \
- passthrough=no connection-mark=Game-Conn disabled=no src-address-type=!local \
- packet-size=0-511
复制代码 一个指定了packet-size=0-511 一个没指定,流量差很大很大,我想首先只有packet-size=0-511的才能进入Game_list ,那后面既然指定了connection-mark=Game-Conn 为什么还的一定要指定packet-size=0-511。
谢谢!!! |